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bondar.design/family_quiz

Family Quiz
b2c
Android
Ux research
Product
UX
UI
ENTERTAINMENT
Quiz app, designed for the Indian market. It blends personal, family-oriented content with social and competitive gameplay. Users can create, customize, and publish their own quizzes - or join real-time challenges with others in a live multiplayer environment. The platform supports everything from quick daily questions to long-format knowledge battles, built for engagement across generations.
Design tasks which I had and completed:
Defined the product foundation by researching top quiz platforms (mobile and console), identifying mechanics, UX patterns, and engagement drivers
Mapped user journeys and core JTBDs for creators, casual players, and competitive users
Designed the end-to-end user flows for Android and iOS. From feed and quiz creation to real-time gameplay and publishing
Built modular quiz mechanics, including five question types and flexible quiz formats (quick daily vs. long competitive quizzes). Created real-time multiplayer flows, including lobby rooms, sync logic, and session handling
Developed customization features: visual themes, tags, media attachments, and publishing visibility settings
Collaborated with C-level stakeholders, reporting research insights and validating feature directions early
Family Quiz
b2c
Android
Ux research
Product
Ux
Ui
ENTERTAINMENT
Ilya Bondar, app, mobile, app, hunger.de, hunger, hunger, foodtech, food, restaurantsIlya Bondar, app, mobile, app, hunger.de, hunger, hunger, foodtech, food, restaurants
Project note from Ilya
This project brought me back to the excitement I once felt playing games like ”That’s You” and ”Drawful 2”. I started with deep research from casual mobile apps to console party games. I wanted to create something truly engaging, social, and delightful to use - not just another quiz app, but one that people would genuinely enjoy playing together on long period of time

UX and analytics

To build a quiz experience that felt genuinely engaging, I began with a comprehensive analysis of the quiz and party game landscape. I explored mobile and console platforms, focusing on standout titles like That’s You, Drawful 2, and Knowledge is Power — dissecting how they handled pacing, humor, multiplayer flow, and emotional engagement. This deep competitive research I presented to C-level stakeholders to align on product direction. From there, I formulated the core Jobs To Be
Done across player types:
To build a quiz experience that felt genuinely engaging, I began with a comprehensive analysis of the quiz and party game landscape. I explored mobile and console platforms, focusing on standout titles like That’s You, Drawful 2, and Knowledge is Power — dissecting how they handled pacing, humor, multiplayer flow, and emotional engagement. This deep competitive research I presented to C-level stakeholders to align on product direction.
From there, I formulated the core Jobs To Be
Done across player types:
  1. solo users
  2. family groups
  3. competitive friends
Ilya Bondar, POS, app, app, mobile, foodtech, design design, product design, UX, UI
And identified behavioral patterns that informed the product’s tone, structure, and interaction logic. I mapped out user roles, sketched high-level navigation flows, and defined the key product pillars: quiz creation, discovery, real-time challenges, leaderboards, and customization. Special attention was given to bridging play styles — from short daily quizzes to full-length multiplayer sessions — ensuring the app felt dynamic, replayable, and socially relevant.
Ilya Bondar, POS, app, app, mobile, foodtech, design design, product design, UX, UI

Wireframes

I started from designing quiz feed and basic answering mechanics.
Ilya Bondar, POS, app, app, mobile, foodtech, design design, product design, UX, UI
I started from designing quiz feed and basic answering mechanics.

Designing question types

As part of designing the quiz creation and gameplay flow, I conducted research into quiz interaction models across platforms — analyzing engagement patterns, user input fatigue, and how different formats support various content types (e.g. factual, emotional, or creative).
After testing and mapping multiple directions, I narrowed the system down to four core question types that balance variety, usability, and creator flexibility:
  1. Free Answer – with optional text and/or photo upload
  2. Multiple Choice – select from pre-defined answer options
  3. Connect Variants – match items from two columns (e.g. people to events)
  4. Order Variants – drag and drop answers into the correct sequence
This structure supports both casual daily play and longer, more thoughtful quizzes. It also allows creators to express tone, difficulty, and creativity — from fun family trivia to challenge-based community games.

Multiplayer, Challenges and Leaderboards wireframes

To support both casual fun and competitive play, I designed a real-time multiplayer mode where users can invite friends or family to compete in timed quiz sessions. The experience includes a lobby room for participants to gather, preview quiz info, and start the game together - replicating the energy of live group play, even remotely.
Performance is tracked across two distinct leaderboard systems:
  1. Family Leaderboard — a private ranking that builds friendly competition within a shared family or close group, fostering repeat play and connection
  2. Global Leaderboard — a public ranking that rewards high-performing users across the entire app, motivating broader engagement and participation in trending challenges
Both leaderboards were designed to be visually distinct and emotionally relevant to their audience — whether that’s family pride or community recognition. Together with challenge modes, they form the core of the app’s social loop, driving retention and re-engagement through competition, status, and shared wins.
Besides that I designed quiz challenges for geeks who want to try theirselves in knowledges about something.
Ilya Bondar, POS, app, app, mobile, foodtech, design design, product design, UX, UI

Quizes creation logic: quick and detailed options

To support both casual and advanced creators, I designed two distinct quiz creation flows:
  1. Quick Quiz - a single-question format meant for fast, daily engagement. Users can create and publish a one-question quiz in under a minute, making it ideal for light interactions, family jokes, or quick community prompts.
  1. Detailed Quiz - a flexible multi-question format with advanced settings. Creators can add multiple quiz rounds, select question types, customize timers, attach media, and define scoring rules. This mode supports richer, more competitive or narrative-driven quizzes.
This dual-mode structure lowers the entry barrier for first-time users while enabling more committed creators to build quizzes that are fun, challenging, and replayable.
Ilya Bondar, POS, app, app, mobile, foodtech, design design, product design, UX, UI
This dual-mode structure lowers the entry barrier for first-time users while enabling more committed creators to build quizzes that are fun, challenging, and replayable.

MVP core sections:

After validating the wireframes, I defined a focused MVP structure to balance user engagement, scalability, and quick launch. The MVP included four key sections:
  1. My Groups – a personalized feed of quizzes shared within the user’s joined groups, such as family circles, friend clusters, or interest-based teams. This section encourages social engagement and familiar competition.
  2. Community – a public feed of quizzes published worldwide, sorted by popularity and recency. This section serves as the main discovery hub for trending or high-quality community content.
  1. Challenges – curated, long-format quizzes on various topics such as history, culture, entertainment, or logic. Challenges are designed for deeper play sessions and are often tied to leaderboard rewards.
  2. Leaderboards – two distinct leaderboard views: one global, showcasing top-performing users across the platform, and one group-based, highlighting rankings within the user’s social or family groups. This dual structure supports both community pride and broader competitive motivation.
Ilya Bondar, POS, app, app, mobile, foodtech, design design, product design, UX, UI

Global quizes customization

Ilya Bondar, POS, app, app, mobile, foodtech, design design, product design, UX, UI

Quiz

Quiz description, Splashscreens, Questions, Quiz results
Ilya Bondar, app, mobile, app, Family Quiz
Ilya Bondar, app, mobile, app, Family Quiz
Ilya Bondar, app, mobile, app, Family Quiz
Ilya Bondar, app, mobile, app, Family Quiz
Quiz description, Splashscreens, Questions, Quiz results

Quiz creation

Setting template, Choosing type of questions, Setting questions, Post settings
Ilya Bondar, app, mobile, app, Family Quiz
Ilya Bondar, app, mobile, app, Family Quiz
Ilya Bondar, app, mobile, app, Family Quiz
Ilya Bondar, app, mobile, app, Family Quiz
Setting template, Choosing type of questions, Setting questions, Post settings,
Key results
As a result of this project, I delivered MVP focused on real-time engagement, social competition, and flexible quiz creation. The dual-mode quiz builder (quick and detailed) allowed for both casual and advanced content generation, while the global feed and group-based features fostered organic sharing and community-driven play.

This project came to the end

But much more ahead to discover